Wednesday, September 26, 2012

Sexual Harassment : Online Gaming

Author : Alzira Correia

There has been a boom in internet gaming over the past century, and along with it, follows the issue of virtual harassment. Often reported as more stressful and traumatic, than being stalked or harassed in person, virtual harassment has made online gamers hide their identity and even in some cases cease playing. Virtual harassment, defined as “willful and repeated harm inflicted through the medium of internet” has placed individuals under attack from a barrage of humiliating, threatening and/or sexually explicit messages and images conveyed through means of forums, chat blogs and personal online profiles [1]. 

Virtual Harassment is ever so often deliberate and relentless, usually thought of as being humorous by the assaulter –one’s harassment is another’s wooing. However, the anonymity of the assault can be unnerving and worrying.  The assaulter fails to realize the prognosis of their behavior on their victims, they can intentionally self-harm themselves, i.e. – cutting, scratching or burning to avoid dealing with reality.


Online gamers generally cringe at the idea of virtual harassment saying that it is merely a game, and victims should not take it so seriously. But truth be told, their actions can be more significant than they think. Even though characters in online gaming are unreal, the people behind them are not. With advancement in technology, virtual harassment has become difficult to detect or supervise giving bullies an elevated sense of power and control

Women are often the center of attention online. The harassment female players receive can be demeaning, and insulting. Ugly, Slut, Fat bitch are generally the common words, online gamers use to threaten female players. It is hard to comprehend why one would use obscene words! It is evident from Fat, Ugly, or Slutty that women are marginalized daily; this can stir up psychological distress for the individual [2]. This blog also emphasizes the extent to which players go to make female players uncomfortable - give death threats, making inappropriate sexual sounds, or even constantly send derogatory direct messages .



Sexual harassment usually occurs in competitive games towards women as they are thought to be “distracting” or trying to “seek attention”. For instance, during a six day competition of cross assault video game tournament,  Ms. Pakozdi an experienced gamer was harassed by her own coach because he was too overwhelmed to see her win. Many times he interrogated her on camera about her bra size often focusing the camera on her chest, feet and legs, and asked if she had a boyfriend. This unfortunately made her virtually suicide due to the severity of the harassment [3]. A few million watching the game tournament perhaps thought of this behavior as being acceptable; such profound behavior merely encourages online gamers to further sexually harass women. The coach's actions obviously illustrates a wrong message, it is most definitely not acceptable to harass another, be it any gender.

Online gaming is vastly dominated by males; games are often considered ‘theirs’. However, with more women drawn towards online gaming, there has been a significant rise in female players across all multi-player games. Many times females players are stigmatized and viewed as being inferior in the gaming world, despite their experience.  Hence, when the gender of the avatar is revealed, i.e. the players know it is a girl, most of them get defensive / terrified and use sexual ways to intimidate the her.  Women are equally capable of competing with men in the virtual world / online games and some of them can even prove to be better gamers than men. Truth be told, men cannot handle being overpowered because of their own prejudice towards women.

Everyone needs an outlet to relieve stress, to some online gaming is the most preferred method. Sexually  harassing an individual out of plain old fun can have decremental affects on them, both physically and socially; these actions can leave scars on the victim forever! Harassment in virtual place constitutes as a form of real violence and ought to be understood and interpreted in a proper manner [4]. Online community and providers of online games have to do more to police online misconduct without invading privacy. They have to set up online grievance sections where the harassed are able to report incidents, get extended support and/or even counselling. More, it is important to understand that even though strong temptations might arise to harass others, it is essential to acknowledge that people impose a piece of themselves onto their avatars. Poor treatment can not only affect the avatar but the person behind the screen as well.





References:
[1]  Hoff , D. L., & Mitchell, S. N. (2009). Cyber-bullying: causes, effects and remedies. Journal of Educational Administration, 47(5), 652-665.

[2] Fat, Ugly or Slutty. (2012). Retrieved from http://fatuglyorslutty.com

[3] O'Leary, A. (2012, August). In virtual play, sex harassment is all too real. The New York Times. Retrieved from http://www.nytimes.com/2012/08/02/us/sexual-harassment-in-online-gaming-stirs-anger.html?_r=0

[4] Shariff, S. & Hoff, D. L. (2007). "Cyber-bullying: clarifying legal boundaries for school supervision in cyber-space. International Journal of Cyber Criminology, 1(1), 76-118.


Sexual Harassment: Second Life

Author : Alzira Correia

        When addressed, Second Life is one of the most popular online games, with endless opportunities available at just a click of a button. Often considered as a virtual reality, one is free to explore, meet new people, learn new things and even fall in love.  Residents take virtual personality seriously and often try to customize their avatar to feel a sense of presence. The customization usually represents them or what they ought be in reality. But, there are some exceptions...

           In second life, virtual harassment is not taken lightly, as batteries of rules and regulations are provided each time a person teleports' to a new island. However, there are a few out there who seek pleasure in causing distress to other avatars. By the end of 2006, an estimate of 6.5% residents filed one or more harassment reports on Second Life, and about close to 2,000 reports per day were received by Linden Lab [1]. Virtual Harassment is a sensitive subject, and women are  always the targets. Female avatars usually gain friends and get chatted up more quicker than male avatars. Perhaps this is because female avatars are more attractive, and a general assumption is made that the avatar might look like the real person.

          Residents can encounter harassments through these two scenarios: the resident can be lured or can lure others by the means of role-play or purchase and the resident can be a griefer or suffer from grief because of another avatar posing as a griefer [2]. Being subjected to virtual harassment, the victim does have a chance to teleport out of the situation. However, the actions imposed can increase intimidation and possible fears of further going to other islands. The virtual world is similar or better than the real world, because individuals are free to explore at their leisure, create avatars that would not be judged and feel a sense of superiority from being anonymous. Hence, debilitating one of such experiences would be disheartening!

         Trolling, stalking, moving objects around, bumping into other avatars and trash talks on Second Life are some of the several ways virtual harassment can occur and impact not only the avatar but the person behind the screen.  The importance of the game is such, that people have fallen in love and gotten divorced/broke up over a spouse caught cheating with another avatar. Imagine the impact on the individual, if another merely stalked them out of personal pleasure. 

        An incident occurred several years ago to Cybergrrl Oh (alias used to represent her avatar) where she was demanded Linden dollars (currency used in Second Life) and caged until she paid up [3]! Naturally, anyone in such a situation would be distressed, not to mention if you are a new player, just trying to explore islands. Obviously, avatars like 'Doctorboom Fall' (alias used to represent his avatar) are clearly out their to intimidate others, simply out of pleasure and in hope of earning some cash off them. 



        On a virtual game where residents are supposedly not judged - by the way they are dressed or the choice of their body shape, it is interesting how other residents make direct assumption that the avatar is slutty from the clothes worn. In second life, women are expected to submit to sexual harassment constantly, by people who are knowingly violating the ToS (terms of service). If the avatar wears slutty clothes, she is automatically called a slut; if she is blonde, she is automatically considered as wanting to have fun because she is stereotyped as such. Isn't virtual reality a place where people can hope to be what they desire? Somewhere, they can leave reality behind and enjoy the recreation of themselves and their world as exciting as they have imagined without having to deal with the prejudices of the real world? Then why such assumptions? ...

        Fortunately, I have not been harassed in second life or in any multi-player games. However, I have read blogs about (women) being sexually harassed in online games, as well as, heard guys react profanely if they ever heard a female voice on League of Legends or World of Warcraft. I have not spoken on multi-player games or even on second life, perhaps out of fright that I might be looked at differently. It is difficult to mask your identity online, but most women do it out of choice. It is better to mask your identity than to be harassed. Though the victim and assaulter are both anonymous, the harassment can be unsettling, and distressing. Considerable measures such as policing and reporting abusers should be taken to ensure that online games are a safe place for adults and teenagers respectively. More online forums (support/counselling) should be established to help those encountering such problems to cope. Online games is a place to enjoy, not to suffer!





References:

[1] Guest, T. (2007). Second Lives: A journey through virtual worlds. UK: Hutchinson.


[2] Bugeja, M. (2010, February 25). Avatar Rape. Retrieved from http://www.insidehighered.com/views/2010/02/25/bugeja

[3] Cybergrrl Oh (2007, December 17). Second life harassment - caged! Retrieved from http://cybergrrloh.blogspot.com.au/2007/12/second-life-harassment-caged.html